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Submitted mechanic.png This article covers a submitted game mechanic.

Submitted game mechanics have been fleshed out in detail and are ready for review by the other developers. Once submitted mechanics have been reviewed and agreed upon, they become accepted game mechanics.

The following article is a proposal how to handle temperature in PARPG.

Temperature's Effect

  • Slowed Movement (Movement is more expensive through AP?)
  • Subdual damage when exposed for an extended period of time
  • Reduced skill check chances - aiming/firing guns for example (Can be accomplished through subdual damage)
  • Temporary reduction in skill level/stats emulating the effect the extreme cold would have on actions (Can be accomplished through subdual damage)
    • This is essentially reducing skill check chances, but a temporary reduction in skill might be better to portray to the player through the character sheet instead of some hidden reduction in your chance of skill success.
  • -Delirium?- (mixed responses)

Mitigating Temperature

  • Clothing
  • Finding Shelter
  • Warm self near a heat source
  • Use-able item? (I don't know of any that would be realistic in mitigating extreme cold, especially out in the wilderness)
    • On that note, ability to create your own heat source would be a natural survival skill to have for most anyone 20 years after the collapse of society

How to deal with temperature within the game

  • Tile-based, Map section-based, or entire Map-based temperature calculation?
  • Temperature affecting tiles in maps. e.g. Water tiles can either be liquid or solid depending on the temperature.
    • This has some gameplay ramifications, through access of areas, quests, etc.
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