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  1. (hist) ‎Story Format ‎[51,384 bytes]
  2. (hist) ‎Gameplay ‎[36,976 bytes]
  3. (hist) ‎Gallery ‎[34,358 bytes]
  4. (hist) ‎Dialog engine ‎[33,064 bytes]
  5. (hist) ‎Combat System ‎[26,518 bytes]
  6. (hist) ‎Submarine Town ‎[24,539 bytes]
  7. (hist) ‎Item types ‎[20,373 bytes]
  8. (hist) ‎Roadmap ‎[19,864 bytes]
  9. (hist) ‎Story engine ‎[19,129 bytes]
  10. (hist) ‎Profiling PARPG ‎[17,678 bytes]
  11. (hist) ‎How to manage your department ‎[17,308 bytes]
  12. (hist) ‎Task resolution ‎[16,185 bytes]
  13. (hist) ‎Crafting template examples ‎[15,481 bytes]
  14. (hist) ‎How to work with proposals ‎[14,378 bytes]
  15. (hist) ‎Health and Damage ‎[14,371 bytes]
  16. (hist) ‎Main story by NineOfHearts and Dave Matney ‎[14,124 bytes]
  17. (hist) ‎Setting ‎[13,534 bytes]
  18. (hist) ‎The Mall ‎[12,934 bytes]
  19. (hist) ‎Zenbitz:Thoughts on wounding ‎[12,766 bytes]
  20. (hist) ‎HW:GamedevDe ‎[12,638 bytes]
  21. (hist) ‎HW:Gamedevnet2 ‎[12,603 bytes]
  22. (hist) ‎Ex-Soviet Baltic region story ‎[12,444 bytes]
  23. (hist) ‎How to write dialog ‎[12,437 bytes]
  24. (hist) ‎Radio Gaga ‎[12,373 bytes]
  25. (hist) ‎Zenbitz:Thoughts on task resolution ‎[12,195 bytes]
  26. (hist) ‎Stockholm ‎[12,071 bytes]
  27. (hist) ‎Techdemo Asset ToDo ‎[11,927 bytes]
  28. (hist) ‎Ice age encroachment mechanics ‎[11,210 bytes]
  29. (hist) ‎Miscellaneous Fluff ‎[10,940 bytes]
  30. (hist) ‎Rowan:Randomisation and object modifiers ‎[10,834 bytes]
  31. (hist) ‎Survivors ‎[10,491 bytes]
  32. (hist) ‎Infrastructure ‎[10,484 bytes]
  33. (hist) ‎Inventory item list ‎[10,324 bytes]
  34. (hist) ‎Migrate to Mercurial VCS ‎[10,223 bytes]
  35. (hist) ‎Meeting:2009/06/22 ‎[10,204 bytes]
  36. (hist) ‎FEDEx quest ‎[9,988 bytes]
  37. (hist) ‎HW:Gamedevnet4 ‎[9,980 bytes]
  38. (hist) ‎Graphics:Inspirational References ‎[9,933 bytes]
  39. (hist) ‎Map editor tutorial ‎[9,709 bytes]
  40. (hist) ‎HW:Gamedevnet1 ‎[9,479 bytes]
  41. (hist) ‎Code structure ‎[9,434 bytes]
  42. (hist) ‎Game mechanics design process ‎[9,410 bytes]
  43. (hist) ‎HW:Gamedevnet3 ‎[9,375 bytes]
  44. (hist) ‎IRC notes 2009-02-15 ‎[9,343 bytes]
  45. (hist) ‎IRC notes 2009-02-16 ‎[9,314 bytes]
  46. (hist) ‎Zenbitz:Combat system thoughts ‎[9,182 bytes]
  47. (hist) ‎GUI design ‎[9,151 bytes]
  48. (hist) ‎Graphics field research ‎[9,086 bytes]
  49. (hist) ‎Webber's Post ‎[9,054 bytes]
  50. (hist) ‎Glossary ‎[8,878 bytes]
  51. (hist) ‎Membership in PARPG development ‎[8,862 bytes]
  52. (hist) ‎Meeting:2009/07/10 ‎[8,778 bytes]
  53. (hist) ‎Artifacts ‎[8,623 bytes]
  54. (hist) ‎WWIII background ‎[8,532 bytes]
  55. (hist) ‎Skill tree system ‎[8,454 bytes]
  56. (hist) ‎Zenbitz:IRC chatlog on crouching ‎[8,351 bytes]
  57. (hist) ‎Encumbrance and equipment ‎[8,332 bytes]
  58. (hist) ‎Encroachment of Ice Age ‎[8,216 bytes]
  59. (hist) ‎How to create transition tiles ‎[8,158 bytes]
  60. (hist) ‎Project management:Idea dump ‎[8,057 bytes]
  61. (hist) ‎Project announcement ‎[8,040 bytes]
  62. (hist) ‎How to create walls ‎[7,948 bytes]
  63. (hist) ‎Use- and study-based learning ‎[7,885 bytes]
  64. (hist) ‎Creative vision ‎[7,881 bytes]
  65. (hist) ‎Character generation and stats ‎[7,748 bytes]
  66. (hist) ‎State of the world ‎[7,691 bytes]
  67. (hist) ‎Sprint team ‎[7,551 bytes]
  68. (hist) ‎Engine Specifications ‎[7,467 bytes]
  69. (hist) ‎Reference:FIFE:Minimal:Loading a map and scrolling it around ‎[7,008 bytes]
  70. (hist) ‎Zenbitz: Thoughts on innate abilites (stats) ‎[6,989 bytes]
  71. (hist) ‎Unit testing standards and best practices ‎[6,869 bytes]
  72. (hist) ‎Lyngdal ‎[6,738 bytes]
  73. (hist) ‎Reference:FIFE:Minimal:Introduction ‎[6,705 bytes]
  74. (hist) ‎Ticket Outta Here Storyline ‎[6,660 bytes]
  75. (hist) ‎Finding a lead writer ‎[6,548 bytes]
  76. (hist) ‎Beer quest ‎[6,532 bytes]
  77. (hist) ‎HW:Lead writer ‎[6,469 bytes]
  78. (hist) ‎Crafting Items ‎[6,332 bytes]
  79. (hist) ‎Heligoland (Endgame) ‎[6,330 bytes]
  80. (hist) ‎Release tasks ‎[6,257 bytes]
  81. (hist) ‎Agile:Glossary ‎[6,246 bytes]
  82. (hist) ‎Gripsholm ‎[6,178 bytes]
  83. (hist) ‎Roros ‎[6,172 bytes]
  84. (hist) ‎Meeting:2010/01/30 ‎[6,134 bytes]
  85. (hist) ‎Sprint meetings ‎[6,128 bytes]
  86. (hist) ‎Game design:Idea dump ‎[5,938 bytes]
  87. (hist) ‎Thomas Savino ‎[5,917 bytes]
  88. (hist) ‎Zenbitz:Thoughts On Locations and Terrain ‎[5,899 bytes]
  89. (hist) ‎Sins ‎[5,860 bytes]
  90. (hist) ‎How to sprint ‎[5,789 bytes]
  91. (hist) ‎User stories ‎[5,590 bytes]
  92. (hist) ‎Armor and clothes ‎[5,590 bytes]
  93. (hist) ‎Willow's Lake ‎[5,553 bytes]
  94. (hist) ‎City of Orphans ‎[5,490 bytes]
  95. (hist) ‎Writer application ‎[5,470 bytes]
  96. (hist) ‎Reference:Rio:Quick and dirty guide to NPCs in demo ‎[5,372 bytes]
  97. (hist) ‎Post-apocalyptic Europe ‎[5,348 bytes]
  98. (hist) ‎Agile PARPG development with Scrum ‎[5,327 bytes]
  99. (hist) ‎Rat quest ‎[5,319 bytes]
  100. (hist) ‎SCUC ‎[5,295 bytes]
  101. (hist) ‎Cowboy Cultists ‎[5,257 bytes]
  102. (hist) ‎Gunnar ‎[5,194 bytes]
  103. (hist) ‎Basic Game GUI ‎[5,136 bytes]
  104. (hist) ‎Encumbrance and Inventory ‎[5,107 bytes]
  105. (hist) ‎Reference:Rio:Eventlistener ‎[5,055 bytes]
  106. (hist) ‎Development environments ‎[4,914 bytes]
  107. (hist) ‎Graphics style guide ‎[4,909 bytes]
  108. (hist) ‎Sprint communication ‎[4,892 bytes]
  109. (hist) ‎Dialog implementation ‎[4,862 bytes]
  110. (hist) ‎News update ‎[4,850 bytes]
  111. (hist) ‎Meeting:2011/02/04 ‎[4,820 bytes]
  112. (hist) ‎MvBarracuda:Favourite RPG mechanics ‎[4,810 bytes]
  113. (hist) ‎Development process ‎[4,742 bytes]
  114. (hist) ‎Hvalbyen ‎[4,713 bytes]
  115. (hist) ‎Red Guard ‎[4,701 bytes]
  116. (hist) ‎How to work with spikes ‎[4,651 bytes]
  117. (hist) ‎How to create tiles ‎[4,630 bytes]
  118. (hist) ‎How to edit the wiki ‎[4,623 bytes]
  119. (hist) ‎Workflow ‎[4,613 bytes]
  120. (hist) ‎Code design workflow ‎[4,606 bytes]
  121. (hist) ‎Bowie ‎[4,603 bytes]
  122. (hist) ‎Reference:Rio:world.py ‎[4,597 bytes]
  123. (hist) ‎The Oldest ‎[4,544 bytes]
  124. (hist) ‎How to contribute ‎[4,537 bytes]
  125. (hist) ‎Dialog specs ‎[4,529 bytes]
  126. (hist) ‎GUI library evaluation ‎[4,517 bytes]
  127. (hist) ‎Meeting:2011/02/11 ‎[4,424 bytes]
  128. (hist) ‎Dynamic playback engine ‎[4,423 bytes]
  129. (hist) ‎Dynamic dialogue roots ‎[4,393 bytes]
  130. (hist) ‎Dialog editor ‎[4,389 bytes]
  131. (hist) ‎Sourceforge project takeover ‎[4,366 bytes]
  132. (hist) ‎Coding standards and best practices ‎[4,360 bytes]
  133. (hist) ‎Quest engine ‎[4,320 bytes]
  134. (hist) ‎Programming:How to use SVN ‎[4,309 bytes]
  135. (hist) ‎Communication ‎[4,302 bytes]
  136. (hist) ‎Planes ‎[4,300 bytes]
  137. (hist) ‎GUI Architecture ‎[4,300 bytes]
  138. (hist) ‎Install SVN trunk on Windows ‎[4,252 bytes]
  139. (hist) ‎Elsa ‎[4,155 bytes]
  140. (hist) ‎Programming:Idea dump ‎[4,154 bytes]
  141. (hist) ‎Heli ‎[4,124 bytes]
  142. (hist) ‎Press release October 2009 ‎[4,107 bytes]
  143. (hist) ‎Tool:Animation Editor ‎[4,093 bytes]
  144. (hist) ‎Writing:Idea dump ‎[4,074 bytes]
  145. (hist) ‎Technical framework ‎[4,065 bytes]
  146. (hist) ‎Savos ‎[4,059 bytes]
  147. (hist) ‎IRC ‎[4,001 bytes]
  148. (hist) ‎Programming:How to use Trac ‎[4,000 bytes]
  149. (hist) ‎Agile philosophy ‎[3,915 bytes]
  150. (hist) ‎Sourceforge registration ‎[3,899 bytes]
  151. (hist) ‎Ostling ‎[3,891 bytes]
  152. (hist) ‎Game engine rules ‎[3,863 bytes]
  153. (hist) ‎Storyline ‎[3,858 bytes]
  154. (hist) ‎Trollkyrka ‎[3,807 bytes]
  155. (hist) ‎Patches ‎[3,803 bytes]
  156. (hist) ‎Meeting:2011/02/15 ‎[3,797 bytes]
  157. (hist) ‎Graphics:How to use Trac ‎[3,757 bytes]
  158. (hist) ‎Programming:Current tasks ‎[3,753 bytes]
  159. (hist) ‎Meeting:2011/02/18 ‎[3,749 bytes]
  160. (hist) ‎Techdemo 3 ‎[3,672 bytes]
  161. (hist) ‎Zenbitz:Experience and reward system thoughts ‎[3,657 bytes]
  162. (hist) ‎Colour overlays ‎[3,649 bytes]
  163. (hist) ‎Meeting:2009/09/19 ‎[3,616 bytes]
  164. (hist) ‎Zenbitz:Thoughts on Temperature and Weather ‎[3,614 bytes]
  165. (hist) ‎Zenbitz:Thoughts on types of resources ‎[3,611 bytes]
  166. (hist) ‎New configuration API ‎[3,590 bytes]
  167. (hist) ‎Meeting:2011/02/08 ‎[3,572 bytes]
  168. (hist) ‎Programming:Glossary ‎[3,569 bytes]
  169. (hist) ‎Doctor Felix Weir ‎[3,551 bytes]
  170. (hist) ‎Game design:Glossary ‎[3,526 bytes]
  171. (hist) ‎WWIII Time Line ‎[3,456 bytes]
  172. (hist) ‎Rendering setup ‎[3,449 bytes]
  173. (hist) ‎Install from Mercurial on Windows ‎[3,425 bytes]
  174. (hist) ‎Meeting:2010/06/13 ‎[3,423 bytes]
  175. (hist) ‎Player character origin ‎[3,386 bytes]
  176. (hist) ‎Budbarare ‎[3,364 bytes]
  177. (hist) ‎License ‎[3,361 bytes]
  178. (hist) ‎Konstantin Ekk ‎[3,329 bytes]
  179. (hist) ‎Terrain tiles ‎[3,276 bytes]
  180. (hist) ‎Mall inn and denizens ‎[3,262 bytes]
  181. (hist) ‎Mother ‎[3,258 bytes]
  182. (hist) ‎Python Dialog Serialization ‎[3,248 bytes]
  183. (hist) ‎Old style meeting workflow ‎[3,222 bytes]
  184. (hist) ‎Jacob Johnson ‎[3,219 bytes]
  185. (hist) ‎How to use SVN ‎[3,138 bytes]
  186. (hist) ‎Category hierarchy ‎[3,137 bytes]
  187. (hist) ‎Install SVN trunk on Linux ‎[3,089 bytes]
  188. (hist) ‎Mensh ‎[3,073 bytes]
  189. (hist) ‎Blogposts ‎[3,038 bytes]
  190. (hist) ‎How to configure PARPG ‎[2,986 bytes]
  191. (hist) ‎Game Objects ‎[2,969 bytes]
  192. (hist) ‎Sprint:Test ‎[2,962 bytes]
  193. (hist) ‎Developer recruitment ‎[2,880 bytes]
  194. (hist) ‎Environmental mechanics ‎[2,865 bytes]
  195. (hist) ‎Commit comments guidelines ‎[2,862 bytes]
  196. (hist) ‎Stagsfire ‎[2,855 bytes]
  197. (hist) ‎Zenbitz:Time and Distance Scale Thoughts ‎[2,853 bytes]
  198. (hist) ‎Important project management tasks ‎[2,778 bytes]
  199. (hist) ‎Packaging:Windows ‎[2,770 bytes]
  200. (hist) ‎Cold war weapons ‎[2,726 bytes]
  201. (hist) ‎Key design elements ‎[2,703 bytes]
  202. (hist) ‎George K Alzheimer ‎[2,690 bytes]
  203. (hist) ‎Old Ma Death ‎[2,684 bytes]
  204. (hist) ‎Milestone 1 ‎[2,652 bytes]
  205. (hist) ‎Zenbitz:Non-combat interactions ‎[2,651 bytes]
  206. (hist) ‎Programming:How to contribute ‎[2,651 bytes]
  207. (hist) ‎Install SVN trunk on Mac OS X ‎[2,621 bytes]
  208. (hist) ‎Definition of done ‎[2,602 bytes]
  209. (hist) ‎Components ‎[2,586 bytes]
  210. (hist) ‎Zenbitz: Thoughts on skills ‎[2,538 bytes]
  211. (hist) ‎Mr Sanderson ‎[2,510 bytes]
  212. (hist) ‎Install Techdemo 1 on Linux ‎[2,497 bytes]
  213. (hist) ‎Sprint:Character customization ‎[2,463 bytes]
  214. (hist) ‎Encounter Table ‎[2,449 bytes]
  215. (hist) ‎User interface ‎[2,438 bytes]
  216. (hist) ‎Graphics tools ‎[2,415 bytes]
  217. (hist) ‎Sajudis ‎[2,404 bytes]
  218. (hist) ‎Story editor ‎[2,380 bytes]
  219. (hist) ‎Download ‎[2,369 bytes]
  220. (hist) ‎Yoshi-san ‎[2,363 bytes]
  221. (hist) ‎Stonebone Hammerhand ‎[2,332 bytes]
  222. (hist) ‎Spreading the word ‎[2,308 bytes]
  223. (hist) ‎Maps ‎[2,299 bytes]
  224. (hist) ‎Required audio (deprecated) ‎[2,261 bytes]
  225. (hist) ‎Project management:Help wanted ‎[2,236 bytes]
  226. (hist) ‎Objects database notes ‎[2,218 bytes]
  227. (hist) ‎How to script the ingame GUI ‎[2,212 bytes]
  228. (hist) ‎Code proposals ‎[2,201 bytes]
  229. (hist) ‎Hotel Kamp ‎[2,196 bytes]
  230. (hist) ‎Install Techdemo 1 on Windows ‎[2,194 bytes]
  231. (hist) ‎Mission statement ‎[2,176 bytes]
  232. (hist) ‎Sprint:Techdemo 2 release ‎[2,150 bytes]
  233. (hist) ‎Disciples 2 ‎[2,139 bytes]
  234. (hist) ‎Hud-World classes design ‎[2,082 bytes]
  235. (hist) ‎Project management:Current tasks ‎[2,080 bytes]
  236. (hist) ‎How to manage graphics files ‎[2,070 bytes]
  237. (hist) ‎Temple of the Gemini ‎[2,017 bytes]
  238. (hist) ‎Project philosophy ‎[1,958 bytes]
  239. (hist) ‎How to create writing content ‎[1,929 bytes]
  240. (hist) ‎Reference:FIFE:Minimal:Adding a Character to the Map ‎[1,894 bytes]
  241. (hist) ‎Bertha Mudak ‎[1,887 bytes]
  242. (hist) ‎Dynamic Entity System ‎[1,884 bytes]
  243. (hist) ‎Bulk, weight, speed and endurance thoughts ‎[1,862 bytes]
  244. (hist) ‎Scripting System ‎[1,831 bytes]
  245. (hist) ‎Meeting:2011/03/04 ‎[1,829 bytes]
  246. (hist) ‎Team conventions ‎[1,824 bytes]
  247. (hist) ‎Meetings ‎[1,816 bytes]
  248. (hist) ‎HW:SourceforgeNet ‎[1,801 bytes]
  249. (hist) ‎Consistent proposal naming scheme ‎[1,799 bytes]
  250. (hist) ‎Object XML Generator ‎[1,795 bytes]

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