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  1. (hist) ‎Story Format ‎[51,384 bytes]
  2. (hist) ‎Gameplay ‎[36,976 bytes]
  3. (hist) ‎Gallery ‎[34,358 bytes]
  4. (hist) ‎Dialog engine ‎[33,064 bytes]
  5. (hist) ‎Combat System ‎[26,518 bytes]
  6. (hist) ‎Submarine Town ‎[24,539 bytes]
  7. (hist) ‎Item types ‎[20,373 bytes]
  8. (hist) ‎Roadmap ‎[19,864 bytes]
  9. (hist) ‎Story engine ‎[19,129 bytes]
  10. (hist) ‎Profiling PARPG ‎[17,678 bytes]
  11. (hist) ‎How to manage your department ‎[17,308 bytes]
  12. (hist) ‎Task resolution ‎[16,185 bytes]
  13. (hist) ‎Crafting template examples ‎[15,481 bytes]
  14. (hist) ‎How to work with proposals ‎[14,378 bytes]
  15. (hist) ‎Health and Damage ‎[14,371 bytes]
  16. (hist) ‎Main story by NineOfHearts and Dave Matney ‎[14,124 bytes]
  17. (hist) ‎Setting ‎[13,534 bytes]
  18. (hist) ‎The Mall ‎[12,934 bytes]
  19. (hist) ‎Zenbitz:Thoughts on wounding ‎[12,766 bytes]
  20. (hist) ‎HW:GamedevDe ‎[12,638 bytes]
  21. (hist) ‎HW:Gamedevnet2 ‎[12,603 bytes]
  22. (hist) ‎Ex-Soviet Baltic region story ‎[12,444 bytes]
  23. (hist) ‎How to write dialog ‎[12,437 bytes]
  24. (hist) ‎Radio Gaga ‎[12,373 bytes]
  25. (hist) ‎Zenbitz:Thoughts on task resolution ‎[12,195 bytes]
  26. (hist) ‎Stockholm ‎[12,071 bytes]
  27. (hist) ‎Techdemo Asset ToDo ‎[11,927 bytes]
  28. (hist) ‎Ice age encroachment mechanics ‎[11,210 bytes]
  29. (hist) ‎Miscellaneous Fluff ‎[10,940 bytes]
  30. (hist) ‎Rowan:Randomisation and object modifiers ‎[10,834 bytes]
  31. (hist) ‎Survivors ‎[10,491 bytes]
  32. (hist) ‎Infrastructure ‎[10,484 bytes]
  33. (hist) ‎Inventory item list ‎[10,324 bytes]
  34. (hist) ‎Migrate to Mercurial VCS ‎[10,223 bytes]
  35. (hist) ‎Meeting:2009/06/22 ‎[10,204 bytes]
  36. (hist) ‎FEDEx quest ‎[9,988 bytes]
  37. (hist) ‎HW:Gamedevnet4 ‎[9,980 bytes]
  38. (hist) ‎Graphics:Inspirational References ‎[9,933 bytes]
  39. (hist) ‎Map editor tutorial ‎[9,709 bytes]
  40. (hist) ‎HW:Gamedevnet1 ‎[9,479 bytes]
  41. (hist) ‎Code structure ‎[9,434 bytes]
  42. (hist) ‎Game mechanics design process ‎[9,410 bytes]
  43. (hist) ‎HW:Gamedevnet3 ‎[9,375 bytes]
  44. (hist) ‎IRC notes 2009-02-15 ‎[9,343 bytes]
  45. (hist) ‎IRC notes 2009-02-16 ‎[9,314 bytes]
  46. (hist) ‎Zenbitz:Combat system thoughts ‎[9,182 bytes]
  47. (hist) ‎GUI design ‎[9,151 bytes]
  48. (hist) ‎Graphics field research ‎[9,086 bytes]
  49. (hist) ‎Webber's Post ‎[9,054 bytes]
  50. (hist) ‎Glossary ‎[8,878 bytes]
  51. (hist) ‎Membership in PARPG development ‎[8,862 bytes]
  52. (hist) ‎Meeting:2009/07/10 ‎[8,778 bytes]
  53. (hist) ‎Artifacts ‎[8,623 bytes]
  54. (hist) ‎WWIII background ‎[8,532 bytes]
  55. (hist) ‎Skill tree system ‎[8,454 bytes]
  56. (hist) ‎Zenbitz:IRC chatlog on crouching ‎[8,351 bytes]
  57. (hist) ‎Encumbrance and equipment ‎[8,332 bytes]
  58. (hist) ‎Encroachment of Ice Age ‎[8,216 bytes]
  59. (hist) ‎How to create transition tiles ‎[8,158 bytes]
  60. (hist) ‎Project management:Idea dump ‎[8,057 bytes]
  61. (hist) ‎Project announcement ‎[8,040 bytes]
  62. (hist) ‎How to create walls ‎[7,948 bytes]
  63. (hist) ‎Use- and study-based learning ‎[7,885 bytes]
  64. (hist) ‎Creative vision ‎[7,881 bytes]
  65. (hist) ‎Character generation and stats ‎[7,748 bytes]
  66. (hist) ‎State of the world ‎[7,691 bytes]
  67. (hist) ‎Sprint team ‎[7,551 bytes]
  68. (hist) ‎Engine Specifications ‎[7,467 bytes]
  69. (hist) ‎Reference:FIFE:Minimal:Loading a map and scrolling it around ‎[7,008 bytes]
  70. (hist) ‎Zenbitz: Thoughts on innate abilites (stats) ‎[6,989 bytes]
  71. (hist) ‎Unit testing standards and best practices ‎[6,869 bytes]
  72. (hist) ‎Lyngdal ‎[6,738 bytes]
  73. (hist) ‎Reference:FIFE:Minimal:Introduction ‎[6,705 bytes]
  74. (hist) ‎Ticket Outta Here Storyline ‎[6,660 bytes]
  75. (hist) ‎Finding a lead writer ‎[6,548 bytes]
  76. (hist) ‎Beer quest ‎[6,532 bytes]
  77. (hist) ‎HW:Lead writer ‎[6,469 bytes]
  78. (hist) ‎Crafting Items ‎[6,332 bytes]
  79. (hist) ‎Heligoland (Endgame) ‎[6,330 bytes]
  80. (hist) ‎Release tasks ‎[6,257 bytes]
  81. (hist) ‎Agile:Glossary ‎[6,246 bytes]
  82. (hist) ‎Gripsholm ‎[6,178 bytes]
  83. (hist) ‎Roros ‎[6,172 bytes]
  84. (hist) ‎Meeting:2010/01/30 ‎[6,134 bytes]
  85. (hist) ‎Sprint meetings ‎[6,128 bytes]
  86. (hist) ‎Game design:Idea dump ‎[5,938 bytes]
  87. (hist) ‎Thomas Savino ‎[5,917 bytes]
  88. (hist) ‎Zenbitz:Thoughts On Locations and Terrain ‎[5,899 bytes]
  89. (hist) ‎Sins ‎[5,860 bytes]
  90. (hist) ‎How to sprint ‎[5,789 bytes]
  91. (hist) ‎User stories ‎[5,590 bytes]
  92. (hist) ‎Armor and clothes ‎[5,590 bytes]
  93. (hist) ‎Willow's Lake ‎[5,553 bytes]
  94. (hist) ‎City of Orphans ‎[5,490 bytes]
  95. (hist) ‎Writer application ‎[5,470 bytes]
  96. (hist) ‎Reference:Rio:Quick and dirty guide to NPCs in demo ‎[5,372 bytes]
  97. (hist) ‎Post-apocalyptic Europe ‎[5,348 bytes]
  98. (hist) ‎Agile PARPG development with Scrum ‎[5,327 bytes]
  99. (hist) ‎Rat quest ‎[5,319 bytes]
  100. (hist) ‎SCUC ‎[5,295 bytes]

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