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Glossary.png This article is a glossary!

This article lists agreed upon terms to ease communication. Glossary articles are primarily targeted at the developers of PARPG; either developers of a specific department or the whole team in general.

This article is the glossary of the graphics department.

Graphics terms

Concept art
Inspirational artwork, may work as a input for some 3D modellers.
Graphics pipeline
Rendering setup
Overall "conditions" (tile size, camera setting, lights) to make real in-game asset from 3D models. It is held in single file suited to use in 3D software.
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