Department:Writing

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{{Template:Writing department}}
{{Template:Writing department}}
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== Getting started ==
 
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For some general introduction how to get started, check out [[Writing:How to contribute|How to contribute]].
 
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== Current tasks ==
== Current tasks ==
The easiest way to find out who's currently working on what in the writing department, is to check out the list of [[Writing:Current tasks|Current tasks]]. Active developers should add themselves and the tasks they're looking into or working on there.
The easiest way to find out who's currently working on what in the writing department, is to check out the list of [[Writing:Current tasks|Current tasks]]. Active developers should add themselves and the tasks they're looking into or working on there.

Revision as of 01:10, 29 December 2010

Submitted storyline.png Welcome to the writing department!

Developers in the writing department use their skills in creative writing to design themes, setting & storyline elements. This also includes designing NPCs, factions, locations, quests and dialog. You would like to help out in the writing department? Start here: How to contribute

Current tasks

The easiest way to find out who's currently working on what in the writing department, is to check out the list of Current tasks. Active developers should add themselves and the tasks they're looking into or working on there.

Drafts

These are more or less completed, or at least, accepted proposals.

Setting

Main Story Line

Smaller stories and ideas

NPCs and Locations

The Player Character and Origin

This overlaps heavily with the Mechanics section. Character_generation_and_stats#Character_Origin The general idea is to have "multiple" back stories, customized to some extent, for individual PCs. The may lead to "several" initial starting locations (than can be merged into the main "Trunk" of quests)

Writing dialogue for PARPG

Proposals

Idea dump

Tools

Dialogue creation

The current dialogue interface is to create specific YAML files containing dialogue mixed with simple gamestate interaction callbacks and conditionals. Currently, the interface is being extended to handle more complicated quests. A GUI editor has been proposed as well (see above)

Writing elements


Personal tools