Audio:How to use SVN

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Subversion.png This article is an SVN how-to!

SVN how-tos serve as documentation how the Subversion version control software is utilized by the developers in general or how it's used by a specific development department.

This article describes audio-department-specific ways of working with Subversion.


Repository structure

  • branches:
    • media: storage repository for raw assets (sounds effects, music, etc.)
  • trunk: the main development branch
    • game: the game itself, including ingame assets
    • tools: all kind of (asset creation) tools

What goes where

Ingame assets

Raw assets


Commiting music

Commiting sound effects

Common tasks

Command Line SVN

Commiting new audio files


Commiting new audio files

Personal tools