News update

Project management department

 * Asset licensing: a huge can of worms
 * No PARPG release in 2009
 * Taking a break from PARPG until Christmas

Audio department

 * Sindwiller's WIP track: http://forums.parpg.net/index.php?topic=582.0

Programming department

 * Objects directory restructured: http://forums.parpg.net/index.php?topic=580.0
 * First test version of win32 installer: http://forums.parpg.net/index.php?topic=516.0
 * Large maps performance issues: http://forums.parpg.net/index.php?topic=570.0
 * amo-ej1's profiling guide: http://wiki.parpg.net/Profiling_PARPG

Graphics department

 * Sirren's beds and furniture: http://forums.parpg.net/index.php?topic=577.0 & http://forums.parpg.net/index.php?topic=579.0
 * Alpha blending for gate implemented: http://wiki.parpg.net/images/d/dc/Screen-2009-11-30-20-23-22.png
 * New models & their textures now in SVN: http://parpg-svn.cvsdude.com/parpg/trunk/media/3d_models/

Detailed version
Title: Obstacle 2

Sometimes there seem to be an endless number of obstacles to jump over in the course of developing a large scale game from scratch. In the end it all comes down to persistence to work through all of this. This said: heya and welcome to yet another PARPG news update!

Project management department

Programming department

Graphics department

That's all for today. Next news update scheduled for Monday, 30th of November. See you then :-)

HTML English
That's all for today. Next news update scheduled for Monday, 30th of November. See you then :-)

BBcode English
That's all for today. Next news update scheduled for Monday, 30th of November. See you then :-)

BBcode German
Das war's für heute. Das nächste News Update kommt hoffentlich am Montag, dem 30. November. Bis dahin :-)

Image resize trick

 * [[Image:Zeli_building.jpg|500px]]