User talk:Technomage

About Me
My name is M. George Hansen, and I'm a recent college graduate living in the Western United States. I've been an avid gamer for as long as I can remember, though I'd much rather play a complex, challenging game than a simple Halo deathmatch.

My formal education in computer science was rather limited (I was an environmental sciences major), but in my free time I taught myself how to program as a hobby. Though it's been a lifelong dream of mine to create a game from scratch my skills and interests are much more focused toward the technical side of game creation rather than the creative side. I've worked on dozens of solo projects most of which have never seen the light of day, including a scratch-built component-based game engine and most recently a terrain population and simulation engine for vegetation. I'm primarily a hacker in my free time, and I love to open up programs, see how they work and modify them to my liking.

Over the years I've managed to build up a decent set of programming and project management skills. I have experience working in numerous object-oriented languages including C++, Java, PHP, Perl and Python. Most of my solo projects have been written in Python, and I feel most comfortable and experienced with Python. I also have experience in GUI design (WxWidgets and QT), and in working with various open source/free 3D engines (Panda3D, OGRE3D, CrystalSpace, Unity3D, a little SDL and OpenGL). My project management skills include managing various version control systems (SVN, GIT, Mercurial), and build systems ((Auto)Make, QMake, CMake, SCons).

I have a few (malnourished) creative skills, including experience in 3D modeling (Maya3D and Blender) and 2D art. I'm also a terrible electric guitar player ;D

Why Do I Want to Contribute to PARPG?
I'm a big fan of PnP-type RPGs like Baldar's Gate, and I've always had a bit of a crush on post-apocalyptic settings ;D I'd also like the experience of working with a serious group on a project. I'm also a big supporter of open-source software, and I was absolutely delighted to see a serious, well-maintained open-source project on the net.