Crafting template examples

Examples of Crafting Tasks. See Crafting for definition of terms

Sewing and Needle making
Repair Clothing: Reversable, Intensive; time: 30min per damaged location; skill Sewing (easy) Damaged Garment + Needle + Thread (1 unit per damaged location) -> Repaired garment + Needle

Make Leather Gloves: Reversible, Intensive, time: 8 hrs, skill Sewing (average) 0.5kg leather + Needle + Thread (2 units) -> Leather Gloves + Needle

Make fur lined Leather Gloves: Reversable, Intesnive, time: 16 hrs, skill Sewing (average) 0.5kg leather, 0.5 kg fur/wool + Needle + Thread (4 units) -> Lined Leather Gloves + Needle

=== Make Needle

Brewing Beer
(note this is simplified for the game, with no filtering, etc. Note that "beer" here means some alcoholic sludge that may or may not be beer or wine or mead or mash.  It's effectively 3-15% alcohol depending.  Also, technically you can use stuff that has naturally occuuring yeast on it instead of separate yeast... (pruno, lambic), some fermentations don't require heat, etc.  If someone wants to code all these templates and "game balance" them, be my guest!

Irreversible(no scavenge), Non-intensive task; time: 3 days; Brewing skill. (1kg sugar source) + 2L pot(empty) + yeast + (heat source) + 2L water -> (heat source) + pot(1L beer).

Notes: type of sugar source (fruit, grain, etc.) and quality of water effects quality of product. Tools: Spoon = +5 bonus to Brewing skill.

Sub task: Bottle beer
(Reversible, intensive task; time: 1 min; no skill) 2L pot(beer) + 10 x 0.2L bottles(empty) -> pot + bottles(beer)

Notes: total capacity of pot >= total capacity of bottles.

Sub task: distill alcohol
(Reversible, Non-intensive task; time: 2 hr/L liquor; Distilling/Chemistry skill) pot(10L beer) + Still + (heat source) -> 1L liquor + Still + (heat source)

Note: this is technically "reversible" without the still by adding water to the liquor... but silly.