Mission statement

This article describes what the PARPG project aims to become. Furthermore it serves as a way to clarify the vision of the project by explicitly stating what the PARPG project does NOT aim to become.

What is PARPG?
PARPG is envisioned to become a post-nuclear role playing game. Exact game feature list changes over time, but the following lists the main guidelines for development:
 * The game will be inspired in multiple ways by the classics of the golden age of isometric RPGs. First and foremost Fallout (settings-wise) but also Arcanum (quality of graphics) as well as Planescape: Torment (quality of written dialogue).
 * The game will put heavy emphasis on choice & consequence, based on the stats of you the character you play, trying to minimize the influence of the reflexes of the player who plays the game.
 * Therefore combat will not be fought in real-time but in a turn-based mode as in the Fallout RPGs.
 * Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts less demands on target platforms and also simplifies game development.
 * The game will be completely written in Python, utilizing the FIFE open source isometric game engine.

What PARPG is NOT

 * An open source carbon copy of either the first or the second game of the Fallout series.