Skill tree system

= WORK IN PROGRESS =

Work on this skill system proposal has just started and should not be considered finalized

= Skills =

For background, see Zenbitz:_Thoughts_on_skills (especially 'usefulness') and Zenbitz:Thoughts_on_task_resolution. A skill is a type of a gauge that is a property of the character that applies to some task. It is distinct from a "perk" or "advantage" because it's scaled from 1-100, not a binary y/n. It is distinct from a stat in that all characters have a value for all stats, while skills are always added. In general, the base or default value for a skill that is untrained, unstudied, or unknown will be relative to it's governing stat(s).