Roadmap

This article describes the basic steps to an imaginary feature-complete 1.0 release of PARPG.

Milestone 0

 * Aim: flesh out all relevant articles at the wiki so that the abstract vision of what PARPG should become is clear to interested developers.
 * Deadline: 2009/03/01.
 * Next step: start recruitment of developers for the game.

Milestone 1

 * Aim: create a one town demo of PARPG that shows the basic gameplay concepts in action. This undertaking serves multiple purposes:
 * Establishing a team that could work on turning PARPG into a full-featured game later.
 * Playing around with concept to see what works and what does not.
 * Gaining actual game development experience to see if it's realistic to create a full-featured game with this team and the technical framework in place.
 * Deadline: 2009/12/31.
 * Next step: decide if there is a chance to turn the one town demo into a full-featured game.

Milestone n

 * Aim: create a feature-complete PARPG 1.0 release.
 * Deadline: can't be specified at the moment. It's likely that we'll need to work on such a game at least for two additional years even if things work out way better than imagined. This kind of project will be a long-term undertaking in case we decide to try to create a full game after the one town demo.
 * Next step: enjoy the free time :-)