Temperature

The following article is a proposal by Rippig how to handle temperature in PARPG. It has been copied from Proposals:Mechanics.

Temperature's Effect

 * Slowed Movement (Movement is more expensive through AP?)
 * Subdual damage when exposed for an extended period of time
 * Reduced skill check chances - aiming/firing guns for example (Can be accomplished through subdual damage)
 * Temporary reduction in skill level/stats emulating the effect the extreme cold would have on actions (Can be accomplished through subdual damage)
 * This is essentially reducing skill check chances, but a temporary reduction in skill might be better to portray to the player through the character sheet instead of some hidden reduction in your chance of skill success.
 * -Delirium?- (mixed responses)

Mitigating Temperature

 * Clothing
 * Finding Shelter
 * Warm self near a heat source
 * Use-able item? (I don't know of any that would be realistic in mitigating extreme cold, especially out in the wilderness)
 * On that note, ability to create your own heat source would be a natural survival skill to have for most anyone 20 years after the collapse of society

How to deal with temperature within the game

 * Tile-based, Map section-based, or entire Map-based temperature calculation?
 * Temperature affecting tiles in maps. e.g. Water tiles can either be liquid or solid depending on the temperature.
 * This has some gameplay ramifications, through access of areas, quests, etc.