Bulk, weight, speed and endurance thoughts

Excerpt from 4. Jan 2011 discussion: Belt should have 7 slots. Pulk may work like like FO2 car
 * pathfinding will be complicated in this case
 * with secret penalty to getting ambushed, of course...
 * and it can be stolen, otherwise, it acts just like big backpack
 * pulk slows you down
 * you could find an awesome husky ;-) husky ALSO guards your pulk
 * some extra effort by the player would be needed to either craft a pulk or aquire one otherwhise (can also be expanded further for a larger dogsled team + more dogs, or replaced with alchohol burning snowmobile!)

These rules are not yet written but maybe something like: Pulk (or other vehicle assist): Anything put on the pulk counts as 1/4th of encumbrance (so 30kg backpack = 120kg pulk), but x4 endurance burn for any speed above walking

Jogging (long distance running) = 2x Walking (walking speed is 4 km/h) Sprinting is about 30km/hr, so 6_x walking

you can walk (carrying <=5kg) essentially all day after 20 hrs you need sleep so if you have >5kg then you have some endurance burn which forces you under 20hr walking also, if you walk faster than 5km/hr then you have some endurance burn which forces you under 20hr "jogging". we have some points on that graph. Need a few more points, and assume some shape (default: linear), and we are done (except for "other factors" listed above) by our math... 4hr jogging is 40km. Yeah, I would say that's a good limit

but doable, even doable for a few days if you have enough food and sleep

the problem is that 2x speed with 6x load is a complex datapoint

we need: how long can you jog with 5kg?

how long can you walk with 30kg?

I guess you have 30-35kg above... but that's the same as jogging

although you do it in 1/2 the TIME jogging

sorry 30-35km... to make it simple it could be 40km too