Game design:Glossary

This article is the glossary of the mechanics department.

Mechanics terms

 * Game Mechanic: Game Mechanics are plain text descriptions of how the game works, how does it model "reality". They are not necessarily parpg or Post-Apocalypse specific, and generally do not depend on programming implementation.
 * Game mechanic model: Game mechanic models are individual "items" or models of concepts/objects/thing for the game. A template for each type of "thing" is defined in   Game Mechanics, and each thing is some set of parameters that describe it.
 * UI mechanics:  "User Interface" mechanics";  This is how the User Interface to the game should function for various views and actions done by the player.  Usually a step below actual Programming specifications
 * Story mechanics: Story mechanics are rules and concepts that apply to the specific nature of the PARPG game, and it's story. So while there may be general "survival" or "character origin" rules in  Game Mechanics the specifics of how it is to be dealt with in PARPG is here.

Mechanics concepts

 * Subdual damage: Non-lethal damage