Disciples 2

The article explains how the game DIsciples 2 handled fake elevations.

Explanation
Disciples 2 used a rather common method to fake elevation. This was already seen in other 2d games such as Red Alert 1 and similar. Map objects were made in such a way to represent cliffs and when put together the effect is rather nice (the cliffs were made from modular parts). There is no actual elevation here, just the impression of it. These cliffs were complemented by other objects which didn't have the ability the modular ability to be combined as the cliffs were. Below is a zip of a study of the Disciples 2 cliffs, the screenshots are from the map editor. The green dots mark the passability of the grid around the cliff objects.

Screenshots

 * [[Image:plateau_03.png]]
 * [[Image:plateau_03_grid.png]]
 * [[Image:plateau_03_walk.png]]
 * [[Image:plateau_04.png]]
 * [[Image:plateau_04_grid.png]]
 * [[Image:plateau_04_walk.png]]
 * [[Image:plateau_05.png]]
 * [[Image:plateau_05_grid.png]]
 * [[Image:plateau_05_walk.png]]
 * [[Image:plateau_06.png]]
 * [[Image:plateau_06_grid.png]]
 * [[Image:plateau_06_walk.png]]
 * [[Image:plateau_07.png]]
 * [[Image:plateau_07_grid.png]]
 * [[Image:plateau_07_walk.png]]
 * [[Image:plateau_09.png]]
 * [[Image:plateau_09_grid.png]]
 * [[Image:plateau_09_walk.png]]
 * [[Image:plateau_set01.png]]
 * [[Image:plateau_set01_grid.png]]
 * [[Image:plateau_set01_walk.png]]
 * [[Image:plateau_set02.png]]
 * [[Image:plateau_set02_grid.png]]
 * [[Image:plateau_set02_walk.png]]