Zenbitz:Combat system thoughts

GUI for tactical combat - right-click actions list? Possible concepts: Stack actions - the better your leadership, the fewer actions you have to sequence.

Move actions (click on desired destination): [ purpose]

 * Charge / Bug Out [ change range quickly, no attacks except "bash" at end, terrible defense]
 * Dodge [ avoid missile fire, increased defense]
 * Covering fire (hipshots) [cause distractions, lucky hit - no defense mod]
 * At the walk [move delibrately - no modifiers]
 * Double time [between walk and charge, reduced defense]
 * Take cover [maximize missile defense within 1hex]

Command actions:

 * Shout a command ([list of actions - tactics lvl 0 - reduced list of commands, lvl 1 full list, lvl 2 "name: command", lvl 3: code words, silent commands]
 * Assess changes (tactics lvl 1?)
 * Surrender [give up]
 * Ultimatum / Bluff [demand foes give up]

Missile actions: [restricted by "distractions" - enemies + 1/2 x friends + terrain]

 * set stance [prereq. for aim, removes "hip shot"]
 * aim [increase chance to hit, prereq. for called shot, subsequent "aims" stack to 3-4 levels?]
 * fire [hip shot unless set] - can move 1 hex if no aim
 * called shot [shoot at hit location]
 * spray [fire as many "shots" as possible * may be 1]
 * reload [different weapons have N reload actions, depending on acessibilty, stuff] [auto take cover if available]
 * traverse [autofire only: "controlled" spray]

Melee actions: [Must be in weapon range + 1 hex to close to enemy, reduces offense and defense.]
=* "double" actions, no move allowed.
 * attack 1, 2, 3... [basic attack keeping offhand for defense - numbers represent different types of attack by weapon type (cut/hack/thrust/club/punch/kick)]
 * aimed attack 1,2,3 [prereq: advanced level with weapon, reduced attack/defense - higher skill = finer targeting]
 * feint [prereq: Advanced level with weapon increased defense, increase offense for next attack - special: can retreat 1 hex back]
 * *feint/attack [prereq: 2 weapons, advanced level: attack with increased chance to hit, reduced defense as extra attack]
 * grapple [ prereq: empty handed - grab opponents arms/weapons. Note this will have to trigger separate subsystem]
 * *extra attack [ 1 or 2 weapons, but restricted for some weapons, decrease defense (slightly less decreased with 2 weapons)]
 * *coup d' grace [ powerful attack - zero defense]
 * all out defense [ no attack, enhanced defense - special: can retreat 1 hex back]
 * fancy martial arts moves? Throws, trips, disarms, submission holds?