Crafting Items

Crafting is the in-game mechanic for converting one type of item or set of items into another. Crafting can be Reversible or Irreversable and may or may not require a Catalyst. Craftings that take more than a single "turn" of time (10s of world map time or 1s of combat time) are either |intensive or not.

= Crafting Templates =

For each "crafting action type" a dev must specify the "transformation" (equivalent to a chemical reaction, like A + B = C), which includes the inputs and outputs (and how much of each),the governing skill, how much time it takes, and whether or not the task is intensive or not. Some craftings are trivial and don't require a skill roll. Also to be determined is the "quality" of the final product (which may or may not depend on the skill/Task roll and the quality of the input items).

= Reversible crafting =

This is converting a thing into a different thing, such that it can be converted back. For example, Rifle + Scope -> Scoped Rifle. In general, any thing that can be assembled and disassembled is treated like a "reversible" crafting Task.