Terrain tiles

Terrain Graphics
This is a page to organise terrain / ground sprites. Since FIFE doesn't support texture splatting, PARPG will have to use actual transitional tiles for mixing terrain. It's not hard to make transitional tiles between 2 ground types, but it gets complicated when you start mixing 3rd, 4th, 5th... ground type. For this reason, terrain transitions will only happen between 2 ground types, while 3 terrain transitions will be limited to very special situations.




 * The circles represent ground types
 * The lines represent transitional tiles between different ground types

Certain ground type will not need transitional tiles, these include mainly man-made surfaces with straight edges. Since they won't have transitional tiles, they are independent from the rest of the structure and are not included in the diagram.