Writing:Idea dump

The Idea dump contains all kinds of Writing-related notes that shouldn't clutter the starting page of the department.

Questions

 * What should be the workflow for quest/dialogue writers? Should these tasks, in fact be done by different people?  This has not been decided yet.  I think either way is fine for now - if you want to write a quest skeleton (but not "real" dialogue) you can create the structure of the quest (in whatever tool we have at the moment) using place holders.  Conversely, if you just want to write a text document describing what could happen (even including multiple NPCs) but have exact quotes, etc., someone else could convert that into a set of YAML files composing a quest.

Notes and Inspiration
Right now, this is just a link dump to discussions or inspirations at the PARPG forums and elsewhere:
 * Call for ideas thread
 * Source material thread
 * Episodic story development.
 * Lamoot's setting ideas.
 * Good and bad RPG cliches.
 * Feedback concerning Key design elements.
 * Seed vault concept.
 * Story Games and the OPIATE System. A thesis about using AIs to generate plots/stories in a computer game.
 * TV Tropes This is a list of memes/cliches/archetypes aka "Tropes" found in TV, Movies, and Computer games. It is quite a useful laundry list of common story elements for a game - both good and bad.
 * Discussion on Non-linearity at the Iron Tower Forums and a Quest branching diagramme by Vince.
 * Survival guide: http://rk19-bielefeld-mitte.de/survival/FM/inhalt.htm.
 * Especially useful for PARPG: cold weather survival: http://rk19-bielefeld-mitte.de/survival/FM/15.htm.