Department:Writing

This article covers are relevant aspects concerning setting, story and general writing.

Questions

 * Where to store written text? Setting and story can reside at the wiki, but what about ingame text? Should dialogue get fleshed out at the wiki first before we convert them to an in-game asset format?
 * we should first flesh out the quests and all the nodes and dialogue nodes in it. The writers would then fill the nodes with text, where the text would be in a properly formated .doc or .odt file, with proper name, for easier linking of text content and nodes. The text files would then reside at the SVN in folders organised by quest/dialogue order + with proper naming system so you get a clearly organised system.
 * I18n? Or simply focus on an English version of PARPG and not worry about it too much?

Proposals

 * What the world is like
 * RPGcodex feedback concerning setting http://rpgcodex.net/phpBB/viewtopic.php?p=688201.
 * NMA feedback concerning setting: http://www.nma-fallout.com/forum/viewtopic.php?t=49284.


 * Episodic story development.


 * Lamoot's setting ideas.
 * Baltic sea theater.


 * Good and bad RPG cliches.

Drafts

 * Draft:Setting - decided upon: nuclear winter
 * Story:
 * Draft:Story tool box
 * Draft:Main story versions - a list of contributions
 * Draft:Ex-Soviet Baltic region story
 * Draft:Story quest ideas
 * Complete list of NPCs  for PARPG.
 * Complete list of Locations for PARPG

General

 * Text editor such as OOo Write, or Word - for writing.
 * NPC Template
 * Location Template

Dialogue creation

 * Dia for creating dialogue trees as visual flowcharts. XML-based file format.
 * KompoZer - flexible HTML editor, easy web-style hyperlinking.