Item description

Item

== BASIC_ITEM_STATS ==   (of any item)
 * WEIGHT
 * DURABILITY
 * SIZE
 * BASE_PRICE_SELL
 * BASE_PRICE_BUY
 * EFFECTS
 * area of effect
 * Notes / description

==  Item types  ==
 * Food
 * Chemicals
 * Miscallaneous
 * Books
 * Quest
 * Weapons
 * Armor

== WEAPON ==
 * Damage type=DAMAGE_TYPES
 * Action_points
 * Min_Strength
 * MODE type=ITEM_MODE
 * CRITICAL
 * CRIT DMG: The amount of damage that is added when you score a critical strike.

== ARMOR ==
 * HEAD
 * BODY
 * ARMS
 * HANDS
 * LEGS

== Weapons types ==
 * Small_Guns
 * Big_Guns
 * Hand_to_Hand_Weapons
 * Melee_Weapons
 * Throwing_Weapons

== ATTACK_modes ==
 * SINGLE_ATTACK
 * SINGLE_ATTACK_aimed
 * Burst_ATTACK (Burst_modes)
 * Burst_ATTACK_aimed (Burst_modes)

== Burst_modes (examples) ==
 * x2_round
 * x3_round

== ARMOR_STATS ==
 * Damage_resistance type=DAMAGE_TYPES
 * Armor_class

== DAMAGE_TYPES ==
 * Normal
 * Explosion
 * Fire
 * Cold

== Gun type ==
 * BASIC type=WEAPON
 * Shoot_mode type (ATTACK_modes)
 * Range
 * Ammo_type
 * magazine_capacity
 * Spread (It refers to the accuracy of a ranged weapon. 0 means the weapon fires perfectly straight, though gravity may still make bullets drop over time. Anything above 0 means the shots may deviate from center by that many degrees.)
 * Upgrades

== SMALL_GUNS_TYPES ==
 * Pistol type=Gun
 * Sub_Machine type=Gun
 * Shotgun type=Gun
 * Rifle type=Gun

== ITEM ==
 * ID
 * GUID
 * NAME
 * STATS type=BASIC_STATS
 * ITEM_TYPE type=ITEM_TYPES