User:Lamoot

Random stuff:

On Dialogue
 the flowchart would be used to have a better overview of text nodes. Each node would then have a unique reference code. The actual text would then be made by the writer in a text program and labeled with the apropriate reference code

 + each node would perhaps have a very concise and short description of what is going on

 for example: "PC replies with anger" or "PC tells his life story" or similar

 this way the writer would have an idea what kind of text to link to this dialogue node

 of course a proper naming system would have to be made

 for the reference codes

 quest name, character speaking, node number - in case you have to make references to nodes outside of the current quest

 I guess nodes would contain the text given to you by the game/NPC and the liney going away from the node would represent possible replies by the player.

 lines*

 you can label the nodes, but I wonder if you can label the lines/connections

 how would then the dialogue trees be organized in files?

 one tree one file?

 *one tree, one flowchart file, one text file

 but then you'd have to have an overview of the level above this individual dialogue tree?

 but then you'd have to have an overview of the level above this individual dialogue tree?

 Also, you'd probably have to define standard elements that would go into the tree, based on the game's character system.

<Lamoot> for example: attribute check, skill check and similar

<Lamoot> NPC stance towards the PC?

<Lamoot> there are many options

Needed FIFE features
For us to be constructively lazy, FIFE would need some additional features such as:


 * colour overlays
 * stencil maps to blend terrain
 * terrain sprite grouping in map editor

"Just Lamoot's setting ideas"
Following an idea from an entry in Barra's ToDO list. This is a random list of what I imagine would look cool in PARPG.


 * Ice, snow, lot's of it. After the atomic war, there is a shift of climate and you have a mini ice-age, not all is frozen though.
 * The world location would be around Scandinavia. A lot of the game world ist mit dem Schnee bedeckt, except for the south-west, where the south and warm atlantic current make proper conditions for at least some form of civilization (think fishing)


 * People, factions
 * ex-soviets faction
 * ex-allies faction
 * Inuits (nomadic tribe people who eat snow and build igloos out of deer) They've mastered the art of survival in this land (there were tribes people in fallout ;))
 * Wooly mutants, instead of scorpion tails or 3 heads, they would have more weird and meaningless mutations and certain special abilities (think STALKER) + thick fur, so you can spot them sooner and shoot them (or to keep warm). They would live near radiation sources. Some bacteria in Chernobyl use melanin (skin pigment) with radiation the same way plants use chlorophyl with visible light. perhaps localized ecosystems based on this?
 * bandit groups (The Atomic Wikings!)


 * forms of transportation
 * snowshoes http://www.skaneatelessuites.com/wp-content/uploads/2008/01/snowshoe.jpg
 * ice-sails http://www.isabella-iceboat.com/99-004.jpg
 * crazy soviet corckscrew vehicles (possibly nuclear powered) http://www.youtube.com/watch?v=gpcv_-ICcIk
 * crazy soviet snow sleighs http://www.flickr.com/photos/avi_abrams/2096405019/sizes/o/
 * regular dog-pulled snow sleighs http://www.old-picture.com/american-adventure/pictures/Dog-Sled-Team.jpg


 * Locations
 * igloo towns http://upload.wikimedia.org/wikipedia/commons/7/75/Igloos.jpg
 * fishing villages http://pro.corbis.com/images/RR007888.jpg?size=67&uid={0372986B-3684-4DE4-BEA8-F0D816E421E6}
 * stuck-in-ice soviet submarine http://icons.wunderground.com/data/climate_images/submarine.jpg they would be abandoned, leaking from reactor and you could see in the ship's log, what targets it fired nukes at. Perhaps also some quest related stuff.
 * cool undergroud naval bases http://underground.cityofember.com/2008/07/musko-swedens-underground-nava.html
 * stuck-in-ice ships http://www.funnypictures.net.au/images/ships-stuck-in-ice1.jpg
 * heated-by-geothermal-energy settlements http://www.trevorandliz.co.uk/images/strokkur%20small.jpg
 * abandoned train stations in snow http://www.topfoto.co.uk/gallery/1947Winter/images/prevs/0702407.jpg
 * pre-war major settlements destroyed by nukes. Medium settlements couldn't handle the shift in climate and were abandoned, reduced in size?


 * Fashion trends
 * white camouflage http://img293.imageshack.us/img293/8932/32107502hy0.jpg
 * trendy gas masks for contaminated areas http://www.history.army.mil/photos/WWII/Preps/SC180798t.jpg
 * fur coat http://www.windows.ucar.edu/earth/polar/images/simon_tradcloth.jpg
 * Tribal decorations http://www.ancientweb.org/images/canada/inuitWoman.jpg
 * camo&gas mask combo http://www.sovietarmystuff.com/images/products/200710261119540.snowcamo.jpg
 * to keep your head warm http://thecornerarsenal.com/catalog/images/DSC02808.JPG