The Mall

= Techdemo1 - Content specs =

Techdemo1 will contain a single location or small set of locations (multiple maps) and a few simple dialogue + inventory driven quests. The quests should be integrated and consistent.

Main location "The Mall"
The action all takes place in a bounded location, roughly square, called "The Mall". It is based on a split-level mini mall.

Split level - bottom is parking + gym?? + 2 stores on side. Two car and 2 foot (sep) entrances. Low fence all around (turned into barrier w. 1 gate + backdoor). Downstairs is wood pile + storage + dump

Upstairs - some parking + 1 large super market +3 mid clothing stores + 8 other shops (food + offices). All converted to living areas.

Mall this is based on is is about 250x250m. It is based on 2300 16th Street, San Francisco CA (you can put it in google maps, check out the street view as well). Obviously, we will be transporting this structure to Suburban or even rural Finland or the Baltic States. For the purposes of the game, just consider this structure surrounded by post-suburban wilderness.

Overhead:

The parking lot has many abandoned, junked cars and trucks. They are arranged in a maze-like configurations (which would slow down any raiders and allow them to be killed).

Setting
Demo

Wood pile
This is a very large feature of the "town" as all the wood for the long winter is stored here. The player will probably need to collect wood from here.

Dump
This area doubles as the town's refuse pile, and communal junk stash. There are various useful items hidden or otherwise findable at the Dump.

Well
This is where the town get it's water during the "thaw" months. Currently it is not used. There is a dead body down the well; the body is <>, whom the PC is supposed to deliver the "package" to.

Guard House & Gate
This is a little shanty with a wood stove built near the front gate. It is guarded at all times (rotating shift?). The guard will tell the player not to leave (or that he cannot).

Picture of the gate (before war!): . There is a stairwell to the lower level at the left

Watch Tower
In the corner of the compound, there is an elevated (2-3 stories0 that serves as a watch tower and redoubt. At the bottom is another stairway to the lower "parking" level