Graphics conventions

This page documents how graphics assets should be structured. This structuring will make it very easy for the XML script to run through the directory and make all the necessary XML for FIFE. This is how most of the existing assets are structured.

Animated Objects
Animated objects will have the following structure:

game/objects/[what have you]/object_name
 * action_name
 * 000
 * 045
 * 090
 * object_name_0.png
 * object_name_1.png

Static Objects
game/objects/[what have you]/object_name
 * [Description]
 * object_name_000.png
 * object_name_045.png
 * object_name_0.png

The description folder is optional, it would be used when something has many different versions, like undamaged and damaged, or even colors.