From Post-Apocalyptic RPG wiki
This is the first sprint of the techdemo 2 release.
Primary sprint goals
- Character customization based on stats and attributes (#264)
- Pre-game Character Customization (#296)
Secondary sprint goals
- Standard build system (275)
- Definition of done: Sprint DoD
Conditions of success
Conditions of success are added to the user stories that have been moved into the sprint backlog.
4 weeks. Sprint ends at Sunday, 6th of March 2011. The final sprint day will be used for sprint review to playtest the final sprint build with the sprint team.
Sprint development takes place in this branch in SVN: http://parpg-svn.cvsdude.com/parpg/branches/active/character_customization/
- aspidites, programmer
- Beliar, programmer
- Kb1pkl, programmer/graphics-if-need-be
- qubodup, UI designer
- Q_x, graphics designer
- Technomage, programmer
- zenbitz, game designer
- Rowanas, game designer, GUI designer
Progress is reported at the twice-weekly Scrum meetings in IRC.
Awareness for impediments is raised at the twice-weekly Scrum meetings in IRC.
Sprint backlog tasks
Sprint tasks reside in Trac. Link to sprint backlog milestone: http://parpg-trac.cvsdude.com/parpg/query?status=assigned&status=new&status=reopened&group=status&milestone=Sprint%3A+Character+customization
Postponed product backlog items
In case we run into major problems tackling one specific product backlog item and its associated tasks during a sprint, we should postpone the work on it and tackle it in another sprint in the future.