Pages with the most categories

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  1. GUI design ‎(5 categories)
  2. Trac evaluation ‎(4 categories)
  3. Migrate to Mercurial VCS ‎(4 categories)
  4. Player character origin ‎(4 categories)
  5. Gameplay ‎(4 categories)
  6. Ice age encroachment mechanics ‎(4 categories)
  7. Environmental mechanics ‎(4 categories)
  8. Basic Game GUI ‎(4 categories)
  9. Survivors ‎(4 categories)
  10. Story mechanics ‎(4 categories)
  11. Roros ‎(3 categories)
  12. System requirements ‎(3 categories)
  13. Cowboy Cultists ‎(3 categories)
  14. Yoshi-san ‎(3 categories)
  15. Meeting:2011/02/04 ‎(3 categories)
  16. Night Terror ‎(3 categories)
  17. Story Format ‎(3 categories)
  18. Code proposals ‎(3 categories)
  19. Wiki organization ‎(3 categories)
  20. Hotel Kamp ‎(3 categories)
  21. Rat quest ‎(3 categories)
  22. Building implementation evaluation ‎(3 categories)
  23. Encroachment of Ice Age ‎(3 categories)
  24. Main story by NineOfHearts and Dave Matney ‎(3 categories)
  25. Doctor Felix Weir ‎(3 categories)
  26. Graphics guidelines ‎(3 categories)
  27. Key design elements ‎(3 categories)
  28. Temperature ‎(3 categories)
  29. Game mechanics design process ‎(3 categories)
  30. Storyline ‎(3 categories)
  31. Combat System ‎(3 categories)
  32. New style meeting ‎(3 categories)
  33. City of Orphans ‎(3 categories)
  34. Example character ‎(3 categories)
  35. Maps ‎(3 categories)
  36. Quest engine ‎(3 categories)
  37. Bertha Mudak ‎(3 categories)
  38. Gunnar ‎(3 categories)
  39. Aino Niitty ‎(3 categories)
  40. Thomas Savino ‎(3 categories)
  41. Dialog implementation ‎(3 categories)
  42. SCUC ‎(3 categories)
  43. Task resolution ‎(3 categories)
  44. Crafting Items ‎(3 categories)
  45. Zenbitz: Thoughts on innate abilites (stats) ‎(3 categories)
  46. Story editor ‎(3 categories)
  47. Code structure ‎(3 categories)
  48. Willow's Lake ‎(3 categories)
  49. GUI Architecture ‎(3 categories)
  50. How to create snow material ‎(3 categories)

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