Pages with the most categories

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  1. GUI design ‎(5 categories)
  2. Migrate to Mercurial VCS ‎(4 categories)
  3. Trac evaluation ‎(4 categories)
  4. Player character origin ‎(4 categories)
  5. Gameplay ‎(4 categories)
  6. Ice age encroachment mechanics ‎(4 categories)
  7. Environmental mechanics ‎(4 categories)
  8. Basic Game GUI ‎(4 categories)
  9. Survivors ‎(4 categories)
  10. Story mechanics ‎(4 categories)
  11. Guard Jenna ‎(3 categories)
  12. Language ‎(3 categories)
  13. Miscellaneous Fluff ‎(3 categories)
  14. Beer quest ‎(3 categories)
  15. Skill tree system ‎(3 categories)
  16. Agile PARPG development with Scrum ‎(3 categories)
  17. The Oldest ‎(3 categories)
  18. Yoshi-san ‎(3 categories)
  19. Meeting:2011/02/04 ‎(3 categories)
  20. Roros ‎(3 categories)
  21. System requirements ‎(3 categories)
  22. Cowboy Cultists ‎(3 categories)
  23. Hotel Kamp ‎(3 categories)
  24. Night Terror ‎(3 categories)
  25. Story Format ‎(3 categories)
  26. Code proposals ‎(3 categories)
  27. Wiki organization ‎(3 categories)
  28. Encroachment of Ice Age ‎(3 categories)
  29. Main story by NineOfHearts and Dave Matney ‎(3 categories)
  30. Rat quest ‎(3 categories)
  31. Building implementation evaluation ‎(3 categories)
  32. Graphics guidelines ‎(3 categories)
  33. Key design elements ‎(3 categories)
  34. Doctor Felix Weir ‎(3 categories)
  35. Game mechanics design process ‎(3 categories)
  36. Temperature ‎(3 categories)
  37. Storyline ‎(3 categories)
  38. Combat System ‎(3 categories)
  39. Example character ‎(3 categories)
  40. Maps ‎(3 categories)
  41. New style meeting ‎(3 categories)
  42. City of Orphans ‎(3 categories)
  43. Gunnar ‎(3 categories)
  44. Quest engine ‎(3 categories)
  45. Bertha Mudak ‎(3 categories)
  46. Aino Niitty ‎(3 categories)
  47. Thomas Savino ‎(3 categories)
  48. Dialog implementation ‎(3 categories)
  49. Zenbitz: Thoughts on innate abilites (stats) ‎(3 categories)
  50. SCUC ‎(3 categories)

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