Required audio (deprecated)

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Deprecated workflow.png This article covers an deprecated workflow.

Deprecated workflows are no longer utilized by the specific development department(s) at this point. This does not necessarily mean that they have been completely rejected, but it does mean that for now the workflows have been set aside.

This audio department list is out of date right now and does not apply to development right now. Get in contact with the project management in case you want to rework this list.

Contents

Music

GUI music

  • Title Menu
  • Credits
  • Options Menu (optional)

Ingame music

  • Demo Level
    • Normal Music
    • Combat Music

Sound effects

GUI sound effects

The three items are done, but they need to be revised.

  • Menu item highlight
  • Menu item select
  • Change menues (move from one menu to another, eg. Title Menu to Options Menu)

Ingame sound effects

Characters

All characters
  • Movement
    • Running
      • Wood
      • Snow
      • Grass
      • Dirt
      • Mud
      • Water
      • Stone
      • Metal
    • Walking
      • Wood
      • Snow
      • Grass
      • Dirt
      • Mud
      • Water
      • Stone
      • Metal
  • Combat
    • Getting hit
      • Grunt
      • Critical
      • Injury types (sound of weapon impact)
        • Blunt
          • Normal
          • Critical
        • Piercing
          • Normal
          • Critical
        • Slicing
          • Normal
          • Critical
        • Gun shot
          • Normal
          • Critical
Player character
  • Inventory
    • Opening / closing
    • Selecting an item

Items

Combat
  • Gun Noises
    • Pistols
      • Shot
      • Dry Fire
      • Relode
    • Rifles
      • Hunting Rifles
        • Shot
        • Dry Fire
        • Reload
      • Machine Gun
        • Shot - Single
        • Shot - Rapid Fire
        • Dry Fire
        • Reload
    • Shotgun
      • Shot
      • Dry Fire
      • Reload
  • Melee Weapon Noises
    • Fire Axe
      • Attack - Hit
      • Attack - Miss
      • Attack - Break
    • Lead Pipe
      • Attack - Hit
      • Attack - Miss
      • Attack - Break
    • Baseball Bat
      • Attack - Hit
      • Attack - Miss
      • Attack - Break
Non-Combat
  • Animal lures
    • Reindeer

Environment

Passive

(Present without interaction)

  • Animal noises
    • Reindeer
      • Walking
      • Eating
    • Wolf
      • Walking
        • Eating
  • Fire
  • Windmill
  • Submarine (inside)
Active

(Interaction required)

  • Crates
    • Open
    • Close
  • Animal Noises
    • Reindeer
    • Wolf
  • Doors
    • Metal
      • Open
      • Close
    • Wood
      • Open
      • Close
    • Garage
      • Open
      • Close
  • Radio
    • Power On
    • Static
    • Power Off
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