Reference:FIFE:A Quick Guide to the FIFE Editor

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There isn't much info for the current editor, so here's what I've got so far. We will use the demo tiles so far since (?) PARPG will also be iosmetric.

Firstly, the editor is /fife/clients/editor/run.py. Start this up and you will get a fairly blank screen. Firstly we'll make sure we have some resources to work with. Click import objects then parpg in the pop-up box, then objects, ground, sands, O1, then object1.xml on the right hand side of the box, then finally select.

Now we can define our map. Click Map Wizard, enter something like test-map for the name and click OK. Enter ground for the default layer and click OK again. Now fill out the next window just like this:


Image:Map_editor.jpg


Click OK when done. Click on View Objects to see what we loaded in. Then click Close and then Edit Layer, choose Ground and click OK.


Now you can click on the blank area to select a tile, to actually paint press the insert button on your keyboard and then click on the blank area. It will draw the tile for you.

Image:Editor_example.jpg


When done, click Save As, select a name and click OK. The editor will write out an XML file for you.

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