Graphics:Workflow

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This page covers workflows for creating visual assets. It's still work in progress; all additions appreciated.

Workflow tutorials

  • Rendering setup - How to reproduce the PARPG rendering setup (with your prefered 3d modeling software)
  • How to manage graphics files - How to manage files for PARPG (submit graphics, submit source files)
  • How to create tiles - How to create simple ground tiles
  • How to create snow material - How to create a cool snow material
  • How to create transition tiles - How to create transitional ground tiles
  • How to create walls - Blender basics tutorial - creating a wall
  • How to create generic map objects (not animated)
  • How to create generic map objects (animated)
  • How to create fake cliffs
  • How to create inventory items
  • How to create animated agents
  • Using PARPG material and texture library and how to make new assets for it
  • How do other 3d applications fit into PARPG pipeline
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