Graphics:Workflow
From Post-Apocalyptic RPG wiki
This page covers workflows for creating visual assets. It's still work in progress; all additions appreciated.
Workflow tutorials
- Rendering setup - How to reproduce the PARPG rendering setup (with your prefered 3d modeling software)
- How to manage graphics files - How to manage files for PARPG (submit graphics, submit source files)
- How to create tiles - How to create simple ground tiles
- How to create snow material - How to create a cool snow material
- How to create transition tiles - How to create transitional ground tiles
- How to create walls - Blender basics tutorial - creating a wall
- How to create generic map objects (not animated)
- How to create generic map objects (animated)
- How to create fake cliffs
- How to create inventory items
- How to create animated agents
- Using PARPG material and texture library and how to make new assets for it
- How do other 3d applications fit into PARPG pipeline