Glossary
From Post-Apocalyptic RPG wiki
This article lists agreed upon terms for the specific development departments to ease communication.
Contents |
Audio
- Composer.
- Voice actor.
Graphics
- 3d modeling - doing things in 3D (eg. terrain asset, like a house or a tree)
- Concept art - inspirational artwork, may work as a input for some 3D modellers.
- Rendering setup - Overall "conditions" (tile size, camera setting, lights) to make real in-game asset from 3D models. It is held in single file suited to use in 3D software
- 2D graphics - pixel art in other words - things done in pixel-based editors like Paint or Gimp
- Rigging.
- Promotional art - nice things that may be suitable for re-publishing it in other places. Logos, screen-shots, cool concept art or some elements of design (eg. splash screen).
Mechanics
- Crafting.
- Inventory.
- Party: a group consisting of the PC and allied NPCs that currently follow you through the game.
- PC: the player character also known as the avatar. The character you'll be controlling in PARPG.
- NPC: non-player character that can interact with the PC in certain ways. Some NPCs might be hostile while others are willing to join you and become members of your party.
- Ruleset.
- Turn-based combat.
- Subdual damage (Non-lethal damage)
Programming
- Engine.
- Engine requirements.
- Programming language.
- Refactoring.
- Unit tests.
Project management
- Mission statement: the Mission statement is a brief statement of what we would like to achieve with the PARPG project.
- PAR: the PARPG asset repository. Used as an addition to the Subversion repository to store all digital assets of the project: graphics, audio & video.
- Public relations: public relations are all tasks of the project management staff related to communicating with the public. That includes: updating the development blog, community interaction at external forums, wording release announcement.
- Recruitment: recruitment is the challenge to recruit new contributors for PARPG. The recruitment process includes: wording recruitment templates, identifying places worth recruiting at, getting in contact with potential contributors and giving them an introduction to the project.
- Subversion: Subversion is a revision control software utilized by the PARPG team. It is commonly used in all kind of software development projects.
- Trac: Trac is a project management software we're using. It's similar to a bug tracker but offers additional features such as a Subversion repository browser, visualized DIFFs and milestone planning tool.
- Workflow: the Workflow describes the translation process from mere proposals to the implementation of agreed upon game concepts.
ToDo
Extract terms from http://www.exinfm.com/training/pdfiles/projectPrimer.pdf.
Writing
- Setting.
- Story.
ToDo
Extract terms from http://www.gamecareerguide.com/education/theses/20050628/SGOPIATE.pdf.