Glossary

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This article lists agreed upon terms for the specific development departments to ease communication.

Contents

Audio

  • Composer.
  • Voice actor.

Graphics

  • 3d modeling - doing things in 3D (eg. terrain asset, like a house or a tree)
  • Concept art - inspirational artwork, may work as a input for some 3D modellers.
  • Rendering setup - Overall "conditions" (tile size, camera setting, lights) to make real in-game asset from 3D models. It is held in single file suited to use in 3D software
  • 2D graphics - pixel art in other words - things done in pixel-based editors like Paint or Gimp
  • Rigging.
  • Promotional art - nice things that may be suitable for re-publishing it in other places. Logos, screen-shots, cool concept art or some elements of design (eg. splash screen).

Mechanics

  • Crafting.
  • Inventory.
  • Party: a group consisting of the PC and allied NPCs that currently follow you through the game.
  • PC: the player character also known as the avatar. The character you'll be controlling in PARPG.
  • NPC: non-player character that can interact with the PC in certain ways. Some NPCs might be hostile while others are willing to join you and become members of your party.
  • Ruleset.
  • Turn-based combat.
  • Subdual damage (Non-lethal damage)

Programming

  • Engine.
  • Engine requirements.
  • Programming language.
  • Refactoring.
  • Unit tests.

Project management

  • Mission statement: the Mission statement is a brief statement of what we would like to achieve with the PARPG project.
  • PAR: the PARPG asset repository. Used as an addition to the Subversion repository to store all digital assets of the project: graphics, audio & video.
  • Public relations: public relations are all tasks of the project management staff related to communicating with the public. That includes: updating the development blog, community interaction at external forums, wording release announcement.
  • Recruitment: recruitment is the challenge to recruit new contributors for PARPG. The recruitment process includes: wording recruitment templates, identifying places worth recruiting at, getting in contact with potential contributors and giving them an introduction to the project.
  • Subversion: Subversion is a revision control software utilized by the PARPG team. It is commonly used in all kind of software development projects.
  • Trac: Trac is a project management software we're using. It's similar to a bug tracker but offers additional features such as a Subversion repository browser, visualized DIFFs and milestone planning tool.
  • Workflow: the Workflow describes the translation process from mere proposals to the implementation of agreed upon game concepts.

ToDo

Extract terms from http://www.exinfm.com/training/pdfiles/projectPrimer.pdf.

Writing

  • Setting.
  • Story.

ToDo

Extract terms from http://www.gamecareerguide.com/education/theses/20050628/SGOPIATE.pdf.

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