Draft:Graphics
From Post-Apocalyptic RPG wiki
This article lists all graphics-related aspects that we've upon yet.
Grid
- PARPG will use only square-shaped grids.
- Hex grids will be considered only in case we run into unresolvable engine or game mechanics problems with the square grids.
Perspective
- PARPG will use an isometric perspective as seen in most isometric games out there - A basic tile will have sides that go 2 pixels to the side, 1 pixel up. In Blender terms this means 45° z rotation, 60° x rotation for the camera.
Sprite Size
- An average person of 1,80 m will appear around 80-82 pixels tall

