Department:Graphics
From Post-Apocalyptic RPG wiki
This article is a starting point and a central place for all information regarding PARPG graphics.
Contents |
Getting started
Hopefully in the future any newcomers should be able to find all the necessary help they could need in any of the articles below:
- Draft:Graphics
- Graphics:Tools
- Graphics:Resources
- Graphics:Free assets - be sure to use compatibly-licensed (Public Domain works best) textures - this is very important!
Looking for something to work on?
- Trac tickets and Graphics:How to us Trac tickets
- Needed assets - General todo lists for the techdemo; a ton of assignments for artists
- List of needed graphics - With focus on Techdemo 1
- Graphics:GUI_Design - An ongoing discussion about the GUI design at our forums
- General Inventory List - List of smaller inventory-related tasks that are a good way to get started contributing to PARPG
Workflow articles
- Graphics:Workflow for 3D graphics
- Graphics:Workflow Rendering Setup
- Graphics:Workflow Managing Files <<< priority, needing work rather soonish than later
- Graphics:Workflow Simple Tile
- Graphics:Workflow Snow Material
- Graphics:Workflow Wall tutorial
- Graphics:Terrain
Inspiration and Research
Having blocks? Just lacking inspiration ? Check the Inspiration and Research section ! Or use the help of your good friends Google and Wikipedia.
Sources of inspiration
- An article on how other engines handle tiles, sprites, etc: Graphics:Field Research
- List of inspirational references: Graphics:Inspirational References. The purpose of this list is collect various website links with useful images, photos, concept art or anything that can be used for inspiration for PARPG.
Gallery
Getting feedback
With any pressing questions on your mind meet up with the rest of the community members on the IRC channel at irc.freenode.net: #parpg
Anything else should go to the graphics subboard at the PARPG Forums
Feature requests
This page collects together features that have been requested: Feature requests